Learn More About Sandbox Mode: Alpha
- Free Range
- Apr 4, 2024
- 2 min read
Greetings fellow dwarves! We are excited to announce our biggest update yet, featuring Sandbox Mode: Alpha. Sandbox Mode is built for players who wish to take on the challenge of traveling through Moria free of any linear progression or storyline constraints. Along the way, players will also uncover new environments, new armor and weapons, and experience Moria in a completely reimagined way.
Along with Sandbox Mode, this update includes various UI updates and features, such as single player pause and difficulty settings, an ambient music soundtrack, improvements to the combat system, as well as various bug fixes and other improvements. We have also made enhancements to the building system and implemented new items like ceilings, ornamental building pieces, and decorative objects including rugs and lanterns, granting players the ability to construct more expansive and ornate bases wherever their heart desires.

Sandbox Mode: Players who wish to explore Moria more freely can now experience Sandbox Mode! Sandbox Mode players can expect independent exploration through the mountain, outside of the storyline or linear progression. The various environments in Moria will be randomly interconnected, so dig carefully, you may not be prepared for what comes next. Due to the minimal tutorials and lack of guided progression in this mode, it is recommended for players who are already familiar with Return to Moria or other Survival games.
New Weapons and Armor: Players who choose to participate in Sandbox Mode can discover recipes for 14 new weapons and armor including a Wolf Skin Hat, Gondorian Shield, Khazad Halberd, and Barôkamlut. While these recipes are only discoverable in Sandbox Mode, players can bring new objects into Campaign Mode as long as their dwarf is equipped with them when transferring over.

New Building Parts and Decorations: Spruce up your base with over 100 new building objects, including new cosmetic decorations such as light fixtures, rugs, banners, home furnishings, tables, and chairs.
Building Improvements: Restoring Moria is now easier than ever with the changes made to the stability system as well as improved object snapping. The miscellaneous buildings throughout Moria are now less prone to collapse, expanding players’ ability to build expansive bases where they choose.

Ambient Music: Due to popular demand, we have implemented an ambient music soundtrack to accompany your ventures through Moria.
Single Player Pause: In an effort to improve solo player experience, those playing offline can now pause the game by hitting “escape” on PC or opening the settings menu.

Difficulty Settings: Are you having a tough time making it through the mountain, or perhaps you’re looking for more of a challenge? Players can fine-tune the level of difficulty of various aspects of the game including enemy aggression, combat, horde, siege and patrol frequency, world and mining drops, and survival difficulty.
Map: Our updated map includes color-coded zones, so players can travel between biomes with ease

Multiplayer Connectivity Fixes: We worked to improve multiplayer connectivity, making for a smoother, faster, and easier joining experience.
Various Bug Fixes and Improvements: We resolved various issues that players would experience when playing. For a more detailed explanation of the update, you can view the Patch Notes here.
Want to get the latest dev updates and have your input regarding Return to Moria heard? Join our community Discord.





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Finally, a deep dive into Sandbox Mode! The procedural generation for
the Mines of Moria is exactly what this game needs for infinite
replayability. I can’t wait to see how the different biomes and
verticality play out when there’s no set path to follow.
I’ve been drafting a comprehensive "Moria Survival Guide" and a
collection of my favorite base-building layouts based on these
new details. Since I use Markdown for all my gaming wikis and
strategy notes, I used MarkdownFlow Pro
to convert everything into a clean Word document for my guild
members to read offline. It made the formatting look so much
more professional!
Thanks to the Free Range Games team for the transparency.
See you all in the…
As a massive fan of *Return to Moria*, this deep dive into Sandbox Mode
gets me so hyped! The procedural generation sounds like it will add
infinite replayability to the mines. I love the idea of not knowing
what's behind the next wall—it truly captures the feeling of a
dwarven expedition.
I’ve been compiling a collection of crafting recipes and sandbox
exploration tips to share with my gaming community. To make the
guide look professional and easy to read, I used this
Markdown Converter Tool to turn
my Markdown gameplay notes into a clean, formatted document.
Thanks for the update, Free Range Games! Can't wait to get lost
in the random depths of Khazad-dûm again. ⛏️💎
This article does a great job breaking down sandbox mode in a way that feels both informative and approachable. The explanations were clear, especially for readers who may be new to open-ended gameplay concepts. I enjoyed how practical the examples were, making it easy to visualize the experience. Interestingly, I saw a related discussion on a review blog associated with https://the915lawyer.com/, and it complemented your explanation nicely. Thanks for presenting the topic in such a helpful and reader-friendly way.
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